A Model Context Protocol bridge that lets Claude, Cursor, and any MCP client drive Blender through natural language. Create scenes, modify meshes, manage materials, render frames — all by talking to your 3D software.
Full scene control exposed through MCP. No plugin wrappers, no DSL — just the Blender Python API, accessible from chat.
List, create, transform, and delete primitives — cube, sphere, plane, cylinder, cone, torus. Frame and timeline control included.
Wire up Principled BSDF shaders, drop in image textures, tune PBR properties — all from natural language.
Subdivision, mirror, solidify, array, bevel. Stack them, configure them, let the agent reason about topology.
Render frames, snap viewport screenshots, and pipe output back to the conversation for inspection.
AST-validated code execution for anything not covered by a dedicated tool. Safely sandboxed.
GLB, GLTF, FBX, OBJ, STL, PLY, DAE, USD, X3D, ABC — ten formats, one tool call.
Windows-first install. PowerShell scripts zip and install everything in under a minute.
git clone https://github.com/tattooinmtl/Minimax_Blender_MCP.git
pwsh ./scripts/install_addon.ps1
pwsh ./scripts/install_connector.ps1
Edit → Preferences → Add-ons → Enable "Blender MCP" → Start Server
Watch the demo video or see MiniMax Code interacting directly with Blender 5.2 LTS in real-time.
Star the repo, file issues, send PRs. The first working Blender MCP is open source and looking for contributors.
Star on GitHub